I’ve been sitting on the idea of writing some kind of article with regards to microtransactions and loot boxes for quite some time. I found myself overwhelmed on which direction from which to approach it, and it became some kind of romp through the history of gaming. While that is an article that I will likely write at some time, this will be more focused on the current climate of microtansactions and loot boxes.
Specifically how we hate them, but also need them.
Shouldn’t the last episode have been called “Into the Forest” since they were in a forest?
Stamets did mutter something about a forest when he went into the Spore-Drive chamber later in the episode. Perhaps it’s alluding to being lost? Just say what you mean for once, Discovery.
I miss the Star Trek we had in the 90’s.
It’s the only picture I’ve got that helps express how I feel after watching this latest episode of Discovery. Tired.
Tired of a lot of things.
Crusader Kings II is the Paradox title that I’m least versed in. I understand the basic premise, which is to see your dynasty prosper. I haven’t played much outside of about one-hundred years in any single game, and it always seems like I’m on the verge of disaster. Hardly a complaint however, as that makes for great story experiences.
I’ve actually been a bit eager to see what we’ll get out of a second Mudd episode. I enjoyed the selfish pragmatism that was on display last time, and would like to see it get turned into a revenge fueled bonanza.
Time-Turner from Harry Potter. Prepare for plot holes. Plagiarism bonus later as well.